Drum Match

In step.

Drum Match retunes and flips the sample under your live drum, so the two push in the same direction. More weight. Nothing fighting.

Join the waitlist See how it works

The Drum Match plugin on its Match page after a match: the reinforcement curve peaking at minus 135 cents, coherence 0.758 to 1.759, a STRONG confidence reading, and three samples loaded in the slots.

Coming first to macOS. VST3 and AAX, on Mac and Windows, to follow.

Why layering goes wrong

Lining up the first hit is not enough. Two drums almost never ring at the same rate, so a sample that starts in step drifts out of it within a few cycles. What you layered for punch quietly takes it away.

How it works

Two waves. One push.

  1. Lined up. Still fighting.

    The transients start together, but this sample is upside down against the drum. Add the two and the hit gets smaller.

  2. Flipped.

    Now the first cycles push together. The sample rings a little fast, so by the tail it has drifted back out of step.

  3. Retuned by −90 cents.

    Played slightly slower, like tape, it rings at the drum's rate and stays in step to the end of the hit.

Live drum Sample Together
Polarity
Inverted
Tuning
0 cents
Coherence
0.00
An illustration, measured as it draws. Coherence 1.0 means unrelated, 2.0 perfectly in step. On a real snare pair from the test set, Drum Match took an untouched sample from 0.758 to 1.759.

Listen

Hear it.

A live snare with a sample layered under it. Same hit, same sample. The only difference is the match.

Version
Tuning
−135 cents
Coherence
1.759
Level
Matched

Both versions play at equal loudness, the way the blind test was run, so you hear the match rather than more level. Turn it off to hear the natural difference.

Example 9 from the test set: a close-miked Pearl snare. The matched sample is Drum Match's own output, not a hand match. Headphones help.

What it changes

Three things.
Nothing else.

1

Speed

Faster or slower, like tape, so the sample rings at the drum's rate. Not a pitch shift: the length has to change for the waves to line up.

2

Polarity

When a sample is the mirror of the drum, flipping it turns cancellation into reinforcement.

+7.7 dB from the flip alone, on one real pair.

3

The low end, separately

Body and weight can want opposite things. Drum Match splits just under the drum's own pitch and decides each half on its own. The split adds back to exactly the original.

0.504 → 1.496 low-band coherence, worst pair.

Never touched

Level stays at unity. Timing stays yours beyond aligning the transient. The live drum is never processed at all.

Knows when to say no

Some tuning always scores best. That does not make it good. If the curve has no clear peak, Drum Match reports No match and will not arm playback.

Four drums, four slots

  • Snare
  • Kick
  • Rack tom
  • Floor tom

Close-miked. Up to four samples per drum, each matched on its own.

Tested by ear

13 of 13.

In a blind test on thirteen unselected snare pairs, the matched sample was judged better than the untouched one every time.

The story

Why I built it.

I've loved music since I was a kid, and these days I mix for a living as an audio engineer. Layering a sample under a live snare should add weight, but half the time it took some away, and the only fix was nudging tuning and polarity by ear, hit after hit, until the two stopped fighting.

Drum Match does that part. It measures what I was listening for, and it was tested the way I would have tested it: blind, by ear, against my own matches.

JoelPolar Bear Audio

Get on the list.

One email when Drum Match is ready. No account, no card.

Your address is used to tell you when Drum Match is ready, and to invite you to test early builds only if you ask. Unsubscribe is in every email.

How we handle your details

FAQ

Sensible questions.

Is this a drum replacer?

It is for layering. Drum Match works on the sample you put under a live drum, so the two add up instead of fighting. The recorded drum is never touched.

Is it pitch-shifting the sample?

No. It resamples, like changing tape speed, so length and pitch move together. The length is exactly what has to change for the waves to line up. Every hand-made reference match we studied turned out to be plain resampling.

Will it change my levels?

No. Gain stays at unity. In every reference match an engineer made by hand, the level was never changed either.

What happens when nothing fits?

It says so. If the reinforcement curve drifts instead of peaking, the best number is only less cancellation, not a match. Drum Match reports No match and leaves that slot unarmed.

Does the analysis run in real time?

It runs once per pairing, off the audio thread. During playback the plugin only plays a sample that has already been matched.

Formats and systems?

First release: Audio Unit on macOS, which covers Logic, Ableton Live, Reaper, Studio One and most other Mac DAWs. VST3 (Cubase, Nuendo) and AAX (Pro Tools) follow, then Windows. Tell us your DAW when you sign up and it helps us decide the order.

Keep your cool.

Drum Match is coming to the Mac first. One email when it is ready.

Join the waitlist